

Increasing the time to deal with these is hardly beneficial.įourthly, while you are correct in saying you do not have to play out the battles, and could simply autoresolve, that really leads to the question of what exactly has a tactical element added? The opportunity cost involved would be enormous, and the resources involved could most definitely have been used to improve other aspects of the game. While later versions of EU have improved rebellions somewhat, it is a fact that previously rebels have been a major annoyance more than anything else. Minor wars and uprisings would take far longer to resolve.
EUROPA UNIVERSALIS 5 THILAND SERIES
Both series already take quite a while to play, and combining the two would lead to an even longer game. Thirdly, it would be incredibly time-consuming. The cost of making such a hybrid would dilute the strengths of both games while simultaneously compounding their weaknesses. This would carry on to other weak aspects of the game, such as the already-noticeable lack of things to really do at peace in EU. The AI in both series is already known to be pretty shaky, and having two completely separate systems like would exacerbate the issue. Secondly, mechanical integration would be a difficult process. A third party could try their hand at it I suppose, but that has a whole host of other issues. I do not think either developer has the ability to properly create it. Creative Assembly doesn't do the same kind of thing, and Paradox doesn't do the same kind of tactical gameplay.

Paradox has no major competition in the grand strategy sphere: plenty of wargames and 4X games exist but very few really have the same kind of overarching, yet still somewhat rather detailed focus. The first, most pressing issue is that of developer. This idea comes up somewhat often, but it is fraught with problems that quickly become apparent.
